Shader technique
Noise
This shader compares multiple noise generation strategies, including Gradient noise and Simplex noise. It can be used to create a variety of textures and patterns, from natural landscapes to abstract designs.
Realtime graphics lab / Shader toolbox
A practical collection of procedural building blocks, color workflows and GPU experiments you can run, inspect and reuse.
Runnable technique notes
Compact experiments with live controls, implementation notes and practical applications.
Shader technique
This shader compares multiple noise generation strategies, including Gradient noise and Simplex noise. It can be used to create a variety of textures and patterns, from natural landscapes to abstract designs.
Shader technique
This shader generates various geometric shapes based on UV coordinates, allowing for creative designs and patterns. It can be used for backgrounds, overlays, or decorative elements in your graphics.
Shader technique
This shader applies the Oklab color space to create a smooth, visually appealing gradient effect. It demonstrates the use of perceptually uniform color spaces for more natural transitions.
Shader technique
This shader generates a striped pattern by alternating color bands based on screen-space coordinates. The result is a clean, repeating design ideal for stylized backgrounds or overlays.
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