Interactive landing pages and hero sections
A custom realtime visual, responsive content, and focused interaction built as one production-ready page or section.
Interactive WebGL & 3D for websites and digital campaigns
I turn creative concepts into responsive interactive visuals - from a single hero effect to a complete landing page - and integrate them into production frontends.
Based in Poland (CEST) - working internationally
What I can build
A custom realtime visual, responsive content, and focused interaction built as one production-ready page or section.
Shader-led backgrounds, transitions, particles, distortion, lighting, and post-processing shaped around the concept.
Explorable products, materials, and stories that respond to pointer, touch, scroll, or live data.
Working proofs that test the visual direction, interaction, browser limits, and technical risk of a concept.
A self-contained realtime layer integrated into an existing frontend, with fallbacks, profiling, and clean handoff.
Selected concept work
Each self-initiated concept project explores a different interaction model and art direction.
Interactive WebGL concept
A perfume concept built around a lacquered Three.js bottle, a removable cap, tactile atomizer, pooled spray particles, and a pointer-responsive scent field.
Interactive WebGL concept
A concept for products built around movement, live data, or the environment, using a responsive wind field driven by pointer velocity.
Interactive WebGL concept
A spatial-audio concept that turns an abstract product feature into an interactive field of attracted and repelled rings.
Ways to work together
A focused build to validate the look, interaction, and technical approach.
A hero visual, product interaction, transition, or shader effect for an existing page.
The custom visual and the responsive frontend built together as one experience.
Specialist creative development inside an agency-led project and delivery workflow.
Technical background
I can take a concept from rendering prototype through frontend integration and performance debugging, while keeping the visual direction intact.
Have a concept or project?
Share the goal, platform, visual references, constraints, and rough timeline. I will reply with a practical next step.