Bartek Cichocki · Creative developer

I build things
that move in realtime.

Custom WebGL, shaders and interactive 3D for agencies, designers and product teams - from a first visual proof to a production frontend.

See the work

The practice

I turn visual ideas into responsive, browser-native experiences.

The work sits between technical art and frontend engineering: custom GLSL, realtime rendering, interaction design, integration and performance debugging. No off-the-shelf animation layer - the rendering and behaviour are made for the idea.

Looking for a freelance Three.js & WebGL developer?

Explore interactive web development for products and campaigns

Selected realtime work

Built to be experienced.

Self-initiated concept work demonstrating the visual direction, interaction and actual browser implementation.

01 / Live browser experience

Essence - Interactive Perfume Experience

A perfume concept built around a lacquered Three.js bottle, a removable cap, tactile atomizer, pooled spray particles, and a pointer-responsive scent field.

Three.js scene · custom GLSL materials · pooled particles · scroll choreography

02 / Live browser experience

Veer - Atmospheric Intelligence Landing Page

A concept for products built around movement, live data, or the environment, using a responsive wind field driven by pointer velocity.

Custom GLSL shader · velocity-driven input · realtime WebGL · responsive HTML

03 / Live browser experience

Echoform - Spatial Audio Landing Page

A spatial-audio concept that turns an abstract product feature into an interactive field of attracted and repelled rings.

Procedural rendering · pointer physics · realtime WebGL · built from scratch

What I can help with

A specialist for the visual part that cannot come from a template.

Available for a focused prototype, one interactive layer or the complete experience.

  1. 01

    Interactive launches and hero sections

    A custom realtime visual and the responsive frontend around it, built as one production-ready experience.

  2. 02

    WebGL, WebGPU and shader work

    Procedural backgrounds, particles, transitions, distortion, lighting and post-processing shaped around the concept.

  3. 03

    Interactive 3D products and stories

    Materials and scenes that respond to pointer, touch, scroll or live data without losing performance on real devices.

  4. 04

    Creative prototypes

    Working proofs that test the visual direction, browser limits and technical risk before a larger production begins.

  5. 05

    Integration and specialist support

    A self-contained realtime layer for an existing React frontend, or white-label creative development inside an agency team.

Bartek Cichocki

One person, both sides

Technical art backed by 15+ years of software development.

I work directly with the people shaping the project and can carry a concept from rendering prototype through frontend integration and performance debugging.

  • 01Quick prototype / proof of concept
  • 02One interactive element for an existing site
  • 03Complete interactive landing page
  • 04External or white-label agency support

Have a concept or project?

Tell me what should move, react, or become interactive.

Share the goal, visual references, constraints and rough timeline. I will reply with a practical next step.