A shader that simulates the appearance of Saturn with its iconic rings, using procedural textures and lighting effects to create a stylized planetary look.
Interactive lake shader with soft, stylized waves (height control) and gradient-noise ice that starts at the shore—tune coverage from subtle rims to a fully frozen lake.
Interactive vertex deformation demo - gradient noise snow and terrain sculpting with adjustable noise scale and maximum height. Smooth, stylized results in real time.
Single-scene cel shader showcase - clean outlines, flat lighting - eaturing real-time material controls to craft toon look