Realtime visual / Interactive demo

Graphic Toon Lighting

Bold lighting bands and clean contours give a 3D scene the direct, illustrated look of key art brought to life.

The visual effect

Bold lighting bands and clean contours give a 3D scene the direct, illustrated look of key art brought to life.

Where this approach can fit

Graphic 3D heroes, illustrated product scenes, game-inspired campaigns, and interactive experiences that need a strong non-photoreal look.

Technical breakdown

What changes in the scene

  • Hard-threshold cel shading with crisp lighting bands
  • Per-light gating using distance + shadow attenuation
  • Tunable diffuse threshold (Lambert term) and specular “spark” threshold
  • Material-driven art direction: diffuse tinted by base color, highlights by specular color

Rendering approach

Hard-threshold quantized lighting, per-light contribution gating, Lambert thresholding, sharp specular trigger, outline pass.

Performance notes

Cost mainly scales with number of lights and per-pixel evaluation. First optimization step is reducing active lights and simplifying per-light gating where possible.