Vertex Deform

Interactive vertex deformation demo for snow drifts and terrain sculpting using gradient noise.

What it demonstrates

  • Vertex displacement along normals driven by gradient noise
  • Art-directable controls: Noise Scale (frequency) and Max Height (amplitude)
  • Smooth, stylized results without heavy meshes
  • Detail scales with mesh density (more vertices - more micro-features)

Tech

Vertex shader displacement, gradient noise, normal-based offset, real-time parameter controls.

Performance notes

Performance is mostly vertex-bound and scales with vertex count. If it gets heavy, lower mesh density or reduce perceived detail by increasing Noise Scale (broader forms) and limiting Max Height.

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