Water

Interactive lake shader with adjustable waves and shoreline-driven ice coverage.

What it demonstrates

  • Soft, stylized wave motion with real-time height control
  • Gradient-noise ice mask that starts at the shoreline and expands outward
  • Ice amount control blending from subtle rim to fully frozen surface
  • Progressive wave damping as ice coverage increases for stable “frozen lake” look

Tech

Animated waves, gradient-noise masking, shoreline-biased ice coverage, parameterized blending and damping.

Performance notes

Cost mainly scales with noise layers and any additional sampling for ice/wave detail. First optimization step is reducing noise complexity and sampling frequency.

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