Saturn Shader

Procedural cel-shaded Saturn with real-time rings for stylized space scenes.

What it demonstrates

  • Planet surface driven by layered noise and smoothstep masks
  • 16-color latitude lookup (north-to-south) for art-directable banding
  • Stylized lighting: quantized shading + outline pass for a clean cel look
  • Rings generated from polar UVs + radial gradients

Tech

Procedural textures, lookup texture (latitude map), cel shading, outline pass, polar UV mapping.

Performance notes

Cost mainly scales with: noise layers + ring shading complexity. First optimization step is reducing noise layers and simplifying ring gradients.

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