“Procedural cel-shaded Saturn shader that renders the planet and its rings in real time. The surface appearance is driven by layered noise and smoothstep masks, combined with a 16-color latitude map used as a lookup texture from north to south. Stylized lighting with quantized shading and an outline pass reinforces the cel-shaded look, while the rings are generated from polar UVs and radial gradients for a clean, graphic result suitable for stylized space scenes.