What it demonstrates
- Planet surface driven by layered noise and smoothstep masks
- 16-color latitude lookup (north-to-south) for art-directable banding
- Stylized lighting: quantized shading + outline pass for a clean cel look
- Rings generated from polar UVs + radial gradients
Tech
Procedural textures, lookup texture (latitude map), cel shading, outline pass, polar UV mapping.
Performance notes
Cost mainly scales with: noise layers + ring shading complexity. First optimization step is reducing noise layers and simplifying ring gradients.